The Vikings of Midgard. The only race created by the Aesir Gods with Odin in charge. And hence, they have a special connection with these. Vikings are bred for war from childhood. Both women and men. The best are chosen by the Valkyries of the gods and taken to Valhalla the day they die.
Draugr is the undead of Norse Mythology. Their dead necrotic flesh reeks of decay. Cursed to wander the lands with no need for rest or food. They retain most of their intelligence but seek only the destruction of all living things. Using dark rituals they can spread their curse upon weakened victims or those who willingly submit their soul to eternal damnation.
Also called Ljósálfar, residents of the magnificent realm Alfheim. Skilled in light and nature-based magic. They have a strong connection with the sun, life and nature, and a good relationship with the Vanir Gods in Vanaheim. They bear the power of the sun within them and are generally kind-hearted. But if you intentionally harm their holy places, be prepared to feel a smite piercing flesh and bone.
Also called Svartálfar from the dark world of Svartalfheim. They are skilled in Dark Magic and using the shadows to their advantage. They value domination and tyranny, preferring to see their enemies crumble away while working as slaves in their society, rather than killing them right away. The tales from the few escaped prisoners, can unnerve even the bravest.
Also called Dökkálfar. Tinkerers of the underground, living deep in the mountains in a highly comptetitive society. They are the most skilled rune smiths in the cosmos, capable of creating unparalleled magical weaponry. Their magical objects and war machines are coveted by all civilized races. Among many things, they created Thor's hammer Mjolnir and Odin's spear Gungnir.
The wilderness is a dangerous place to be for the ill-prepared. Inhabited by many strange and powerfull creatures that only the most experienced and reckless warriors would dare to fight. Creatures like the charming Huldra, the savage trolls and the swift Vargrs. Disorganized but strong, they lurk on the fringes of civilization, where no one will hear your call for help.