Ashes of Idunn - The Ancestral* Stones | Pre Alpha Screenshot*

Ashes of Idunn: Tales Of Fimbulwinter

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Dynamic global illumination and reflections

Lumen is a fully dynamic global illumination and reflections solution that enables indirect lighting to adapt on the fly to changes to direct lighting or geometry—for example, changing the sun’s angle with the time of day or opening an exterior door.

With Lumen, you no longer have to author lightmap UVs, wait for lightmaps to bake, or place reflection captures; what you see inside the Unreal Editor is what you get on the console.

Massively detailed

Create games and worlds with massive amounts of geometric detail with Nanite, a virtualized micro polygon geometry system, and a new Virtual Shadow Map system. Directly import and replicate multi-million-polygon meshes while maintaining a real-time frame rate without any noticeable loss of fidelity.

Ashes of Idunn: Tales Of Fimbulwinter

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Ashes of Idunn: Tales of Fimbulwinter

We are working on an immersive first-person open-world game, based on Norse Mythology. The game will humbly start in Midgard and will be expanded to include all of the other eight realms.
Coming soon.

Ashes of Idunn - The Ancestral Stones

This game will focus on shorter battles between NFT Characters and have a highly strategic and competitive design, well adapted for e-sports or people who want a fast match against friends or foes.
Coming soon.

Bootstrap Example

Ashes of Idunn - Tales of Fimbulwinter

We are working on an immersive first-person open-world game, based on Norse Mythology. The game will humbly start in Midgard and will be expanded to eventually include all of the other 8 realms. Coming soon.

Bootstrap Example

Ashes of Idunn - The Ancestral Stones

This game will focus on shorter battles between NFT Characters and have a highly strategic and competitive design, well adapted for e-sports or people who want a fast match against friends or foes. Coming soon.